So, right now, I must do these name changes It right after the team join, my name change triggers a “too many If I rename the bots before they join a team, my name is lost. Teams, and these name changes totally ignore the usual rules agains These bots are renamed immediately after changing If you use the built-in bot quota system for TF2, there is anĪdditional caveat. Is loaded, then going through the shuffled list in order, and loopingīack around at the end. The random names are implemented by shuffling the name list after it Still, you should never see it happen under routine circumstances. Note that it is not impossible: toĭo that would be an unreasonable load on the server for just randomīot names. The random names are implemented so that it is unlikely that twoīots in the same server will have the same name, as long asīotnames.txt has enough names.
To do this manually, use the sm_botnames_reload command. Reloading of botnames.txt, and setting new values for sm_botnames_prefix and sm_botnames_random is done on map load. sm_botnames_db_name, sm_botnames_db_table, sm_botnames_db_column, sm_botnames_db_order_by, sm_botnames_db_descending, sm_botnames_db_limit, and sm_botnames_db_use_utf8 : see “ Loading Names from a Database“, above.
This reduces visual spam, and is recommended.
Theoretically it should work fine with other games. This is a simple plugin I wrote for SourceMod to give names toīots when they are created.